Stealth was also a blemish on this game that left me frustrated rather than intrigued. Left Alive has inexplicable enemy spawns throughout each level that are sporadic – you’ll be swarmed by enemies throughout the entire mission, then somehow they all disappear when you reach an objective. They were functional and lore friendly while also providing players with a chance to catch their breath. Think about how well the safe rooms were implemented in the Left 4 Dead series. Normally, games with endless enemy spawns are easy to swallow – sure it can get a bit annoying, but there are designated rest areas that let you regroup with in-game reasoning. One of the aspects that held Left Alive back the most was its core mechanics.
0 Comments
Leave a Reply. |